同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3a3c285c294c3a6c296c2a4c3a2c294c299c3abc2a0c2abc3abc2a0c2bbc3a3c285c294c3a7c2bec288렻ㅔ斤┙렫렻ㅔ羈
SJIS-WINc3abc2a0c2bbc3a3c285c294c3a6c296c2a4c3a2c294c299c3abc2a0c2abc3abc2a0c2bbc3a3c285c294c3a7c2bec288テォツ?ツサテ」ツ?氾ヲツ鳴、テ「ツ板凖ォツ?ツォテォツ?ツサテ」ツ?氾ァツセツ
EUC-JPc3abc2a0c2bbc3a3c285c294c3a6c296c2a4c3a2c294c299c3abc2a0c2abc3abc2a0c2bbc3a3c285c294c3a7c2bec288谷?損達??脱?造但??谷?束谷?損達??巽他?
UTF-8c3abc2a0c2bbc3a3c285c294c3a6c296c2a4c3a2c294c299c3abc2a0c2abc3abc2a0c2bbc3a3c285c294c3a7c2bec288렻ㅔ斤┙렫렻ㅔ羈
UHCc3abc2a0c2bbc3a3c285c294c3a6c296c2a4c3a2c294c299c3abc2a0c2abc3abc2a0c2bbc3a3c285c294c3a7c2bec288챘혻쨩찾혚혬챈혯짚창혬혲챘혻짬챘혻쨩찾혚혬챌쩐혞