同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3a2c294c299c3abc2a0c28dc3abc2a0c2bbc3a3c285c294c3aac2b1c2b0c3a3c285c294c3acc285c294렻┙렍렻ㅔ거ㅔ셔
SJIS-WINc3abc2a0c2bbc3a2c294c299c3abc2a0c28dc3abc2a0c2bbc3a3c285c294c3aac2b1c2b0c3a3c285c294c3acc285c294テォツ?ツサテ「ツ板凖ォツ?ツ催ォツ?ツサテ」ツ?氾ェツアツーテ」ツ?氾ャツ?
EUC-JPc3abc2a0c2bbc3a2c294c299c3abc2a0c28dc3abc2a0c2bbc3a3c285c294c3aac2b1c2b0c3a3c285c294c3acc285c294谷?損但??谷??谷?損達??棚賊属達??狸??
UTF-8c3abc2a0c2bbc3a2c294c299c3abc2a0c28dc3abc2a0c2bbc3a3c285c294c3aac2b1c2b0c3a3c285c294c3acc285c294렻┙렍렻ㅔ거ㅔ셔
UHCc3abc2a0c2bbc3a2c294c299c3abc2a0c28dc3abc2a0c2bbc3a3c285c294c3aac2b1c2b0c3a3c285c294c3acc285c294챘혻쨩창혬혲챘혻혥챘혻쨩찾혚혬챗짹째찾혚혬챙혚혬