同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bac3acc2a9c2a8c3abc2a0c2b17dc3abc2a0c2bac3acc2b1c28cc3abc2a0c2bac3acc2b0c2bd7e4c4d렺쩨렱}렺챌렺창~LM
SJIS-WINc3abc2a0c2bac3acc2a9c2a8c3abc2a0c2b17dc3abc2a0c2bac3acc2b1c28cc3abc2a0c2bac3acc2b0c2bd7e4c4dテォツ?ツコテャツゥツィテォツ?ツア}テォツ?ツコテャツアツ古ォツ?ツコテャツーツス~LM
EUC-JPc3abc2a0c2bac3acc2a9c2a8c3abc2a0c2b17dc3abc2a0c2bac3acc2b1c28cc3abc2a0c2bac3acc2b0c2bd7e4c4d谷?尊狸息即谷?賊}谷?尊狸賊?谷?尊狸属遜~LM
UTF-8c3abc2a0c2bac3acc2a9c2a8c3abc2a0c2b17dc3abc2a0c2bac3acc2b1c28cc3abc2a0c2bac3acc2b0c2bd7e4c4d렺쩨렱}렺챌렺창~LM
UHCc3abc2a0c2bac3acc2a9c2a8c3abc2a0c2b17dc3abc2a0c2bac3acc2b1c28cc3abc2a0c2bac3acc2b0c2bd7e4c4d챘혻쨘챙짤짢챘혻짹}챘혻쨘챙짹혣챘혻쨘챙째쩍~LM