同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bac3acc294c2bdc3abc2a7c2a4c3abc2a0c294c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c296렺씽매렔렺렱렻렖
SJIS-WINc3abc2a0c2bac3acc294c2bdc3abc2a7c2a4c3abc2a0c294c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c296テォツ?ツコテャツ板ステォツァツ、テォツ?ツ氾ォツ?ツコテォツ?ツアテォツ?ツサテォツ?ツ
EUC-JPc3abc2a0c2bac3acc294c2bdc3abc2a7c2a4c3abc2a0c294c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c296谷?尊狸?遜谷則造谷??谷?尊谷?賊谷?損谷??
UTF-8c3abc2a0c2bac3acc294c2bdc3abc2a7c2a4c3abc2a0c294c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c296렺씽매렔렺렱렻렖
UHCc3abc2a0c2bac3acc294c2bdc3abc2a7c2a4c3abc2a0c294c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c296챘혻쨘챙혬쩍챘짠짚챘혻혬챘혻쨘챘혻짹챘혻쨩챘혻혯