同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bac3acc294c2bbc3abc2a0c294c3abc2a0c2bbc3a2c289c2a4c3abc2a0c2bac3acc294c2bbc3abc2a0c296렺씻렔렻≤렺씻렖
SJIS-WINc3abc2a0c2bac3acc294c2bbc3abc2a0c294c3abc2a0c2bbc3a2c289c2a4c3abc2a0c2bac3acc294c2bbc3abc2a0c296テォツ?ツコテャツ板サテォツ?ツ氾ォツ?ツサテ「ツ可、テォツ?ツコテャツ板サテォツ?ツ
EUC-JPc3abc2a0c2bac3acc294c2bbc3abc2a0c294c3abc2a0c2bbc3a2c289c2a4c3abc2a0c2bac3acc294c2bbc3abc2a0c296谷?尊狸?損谷??谷?損但?造谷?尊狸?損谷??
UTF-8c3abc2a0c2bac3acc294c2bbc3abc2a0c294c3abc2a0c2bbc3a2c289c2a4c3abc2a0c2bac3acc294c2bbc3abc2a0c296렺씻렔렻≤렺씻렖
UHCc3abc2a0c2bac3acc294c2bbc3abc2a0c294c3abc2a0c2bbc3a2c289c2a4c3abc2a0c2bac3acc294c2bbc3abc2a0c296챘혻쨘챙혬쨩챘혻혬챘혻쨩창혟짚챘혻쨘챙혬쨩챘혻혯