同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c28fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2a0c2b8렺렱렻렏렻렞렻져
SJIS-WINc3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c28fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2a0c2b8テォツ?ツコテォツ?ツアテォツ?ツサテォツ?ツ湘ォツ?ツサテォツ?ツ榲ォツ?ツサテャツ?ツク
EUC-JPc3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c28fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2a0c2b8谷?尊谷?賊谷?損谷??谷?損谷??谷?損狸?存
UTF-8c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c28fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2a0c2b8렺렱렻렏렻렞렻져
UHCc3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3abc2a0c28fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2a0c2b8챘혻쨘챘혻짹챘혻쨩챘혻혧챘혻쨩챘혻혷챘혻쨩챙혻쨍