同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a8c2acc299c3abc2a0c2adc3abc2a0c2bac3abc2a0c297 | 렺렱렻è¬Âë Â렺렠|
SJIS-WIN | c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a8c2acc299c3abc2a0c2adc3abc2a0c2bac3abc2a0c297 | テォツ?ツコテォツ?ツアテォツ?ツサティツャツ凖ォツ?ツュテォツ?ツコテォツ?ツ |
EUC-JP | c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a8c2acc299c3abc2a0c2adc3abc2a0c2bac3abc2a0c297 | 谷?尊谷?賊谷?損竪測?谷?足谷?尊谷?? |
UTF-8 | c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a8c2acc299c3abc2a0c2adc3abc2a0c2bac3abc2a0c297 | ë ºë ±ë »è¬ë ë ºë |
UHC | c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a8c2acc299c3abc2a0c2adc3abc2a0c2bac3abc2a0c297 | 챘혻쨘챘혻짹챘혻쨩챔짭혲챘혻짯챘혻쨘챘혻혰 |