同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a7c2aec29dc3acc285c294c3acc2bbc2b4c3acc294c2bdc3abc2a0c28d렺렱렻箝셔컴씽렍
SJIS-WINc3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a7c2aec29dc3acc285c294c3acc2bbc2b4c3acc294c2bdc3abc2a0c28dテォツ?ツコテォツ?ツアテォツ?ツサテァツョツ敕ャツ?氾ャツサツエテャツ板ステォツ?ツ
EUC-JPc3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a7c2aec29dc3acc285c294c3acc2bbc2b4c3acc294c2bdc3abc2a0c28d谷?尊谷?賊谷?損巽速?狸??狸損卒狸?遜谷??
UTF-8c3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a7c2aec29dc3acc285c294c3acc2bbc2b4c3acc294c2bdc3abc2a0c28d렺렱렻箝셔컴씽렍
UHCc3abc2a0c2bac3abc2a0c2b1c3abc2a0c2bbc3a7c2aec29dc3acc285c294c3acc2bbc2b4c3acc294c2bdc3abc2a0c28d챘혻쨘챘혻짹챘혻쨩챌짰혶챙혚혬챙쨩쨈챙혬쩍챘혻혥