同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2b1c3abc2a0c29ac3afc2a6c2a0c3acc284c29cc3acc284c2a6c3abc2a0c2b1c3abc2a0c29ac3a8c29cc288렱렚裂서섦렱렚蜈
SJIS-WINc3abc2a0c2b1c3abc2a0c29ac3afc2a6c2a0c3acc284c29cc3acc284c2a6c3abc2a0c2b1c3abc2a0c29ac3a8c29cc288テォツ?ツアテォツ?ツ堙ッツヲツ?テャツ?愿ャツ?ヲテォツ?ツアテォツ?ツ堙ィツ慊
EUC-JPc3abc2a0c2b1c3abc2a0c29ac3afc2a6c2a0c3acc284c29cc3acc284c2a6c3abc2a0c2b1c3abc2a0c29ac3a8c29cc288谷?賊谷??誰側?狸??狸?側谷?賊谷??竪??
UTF-8c3abc2a0c2b1c3abc2a0c29ac3afc2a6c2a0c3acc284c29cc3acc284c2a6c3abc2a0c2b1c3abc2a0c29ac3a8c29cc288렱렚裂서섦렱렚蜈
UHCc3abc2a0c2b1c3abc2a0c29ac3afc2a6c2a0c3acc284c29cc3acc284c2a6c3abc2a0c2b1c3abc2a0c29ac3a8c29cc288챘혻짹챘혻혳챦짝혻챙혙혵챙혙짝챘혻짹챘혻혳챔혵혞