同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2b1c3abc2a0c296c3acc285c2b8c3abc2a0c2b1c3abc2a0c29ac3a7c2a7c2a9c3acc284c290c3acc285c294렱렖셸렱렚秩섐셔
SJIS-WINc3abc2a0c2b1c3abc2a0c296c3acc285c2b8c3abc2a0c2b1c3abc2a0c29ac3a7c2a7c2a9c3acc284c290c3acc285c294テォツ?ツアテォツ?ツ姪ャツ?クテォツ?ツアテォツ?ツ堙ァツァツゥテャツ?静ャツ?
EUC-JPc3abc2a0c2b1c3abc2a0c296c3acc285c2b8c3abc2a0c2b1c3abc2a0c29ac3a7c2a7c2a9c3acc284c290c3acc285c294谷?賊谷??狸?存谷?賊谷??巽則息狸??狸??
UTF-8c3abc2a0c2b1c3abc2a0c296c3acc285c2b8c3abc2a0c2b1c3abc2a0c29ac3a7c2a7c2a9c3acc284c290c3acc285c294렱렖셸렱렚秩섐셔
UHCc3abc2a0c2b1c3abc2a0c296c3acc285c2b8c3abc2a0c2b1c3abc2a0c29ac3a7c2a7c2a9c3acc284c290c3acc285c294챘혻짹챘혻혯챙혚쨍챘혻짹챘혻혳챌짠짤챙혙혨챙혚혬