同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2b1c3abc2a0c296c3acc285c2a9c3acc294c2b0c3abc2a0c293c3a9c2a9c283c3acc284c295c3acc285c28b렱렖셩씰렓驃섕셋
SJIS-WINc3abc2a0c2b1c3abc2a0c296c3acc285c2a9c3acc294c2b0c3abc2a0c293c3a9c2a9c283c3acc284c295c3acc285c28bテォツ?ツアテォツ?ツ姪ャツ?ゥテャツ板ーテォツ?ツ禿ゥツゥツεャツ?陛ャツ?
EUC-JPc3abc2a0c2b1c3abc2a0c296c3acc285c2a9c3acc294c2b0c3abc2a0c293c3a9c2a9c283c3acc284c295c3acc285c28b谷?賊谷??狸?息狸?属谷??辿息?狸??狸??
UTF-8c3abc2a0c2b1c3abc2a0c296c3acc285c2a9c3acc294c2b0c3abc2a0c293c3a9c2a9c283c3acc284c295c3acc285c28b렱렖셩씰렓驃섕셋
UHCc3abc2a0c2b1c3abc2a0c296c3acc285c2a9c3acc294c2b0c3abc2a0c293c3a9c2a9c283c3acc284c295c3acc285c28b챘혻짹챘혻혯챙혚짤챙혬째챘혻혫챕짤혘챙혙혮챙혚혢