同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2afc3abc2a0c2bdc3abc2a0c2afc3abc2a0c29468c3abc2a0c2afc3abc2a0c2bcc3acc286c2b0c3acc285c298렯렽렯렔h렯렼솰션
SJIS-WINc3abc2a0c2afc3abc2a0c2bdc3abc2a0c2afc3abc2a0c29468c3abc2a0c2afc3abc2a0c2bcc3acc286c2b0c3acc285c298テォツ?ツッテォツ?ツステォツ?ツッテォツ?ツ派テォツ?ツッテォツ?ツシテャツ?ーテャツ?
EUC-JPc3abc2a0c2afc3abc2a0c2bdc3abc2a0c2afc3abc2a0c29468c3abc2a0c2afc3abc2a0c2bcc3acc286c2b0c3acc285c298谷?俗谷?遜谷?俗谷??h谷?俗谷?村狸?属狸??
UTF-8c3abc2a0c2afc3abc2a0c2bdc3abc2a0c2afc3abc2a0c29468c3abc2a0c2afc3abc2a0c2bcc3acc286c2b0c3acc285c298렯렽렯렔h렯렼솰션
UHCc3abc2a0c2afc3abc2a0c2bdc3abc2a0c2afc3abc2a0c29468c3abc2a0c2afc3abc2a0c2bcc3acc286c2b0c3acc285c298챘혻짱챘혻쩍챘혻짱챘혻혬h챘혻짱챘혻쩌챙혛째챙혚혱