同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2afc3abc2a0c2bcc3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2bdc3acc286c2a9c3acc285c298렯렼렯렰렯렽솩션
SJIS-WINc3abc2a0c2afc3abc2a0c2bcc3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2bdc3acc286c2a9c3acc285c298テォツ?ツッテォツ?ツシテォツ?ツッテォツ?ツーテォツ?ツッテォツ?ツステャツ?ゥテャツ?
EUC-JPc3abc2a0c2afc3abc2a0c2bcc3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2bdc3acc286c2a9c3acc285c298谷?俗谷?村谷?俗谷?属谷?俗谷?遜狸?息狸??
UTF-8c3abc2a0c2afc3abc2a0c2bcc3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2bdc3acc286c2a9c3acc285c298렯렼렯렰렯렽솩션
UHCc3abc2a0c2afc3abc2a0c2bcc3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2bdc3acc286c2a9c3acc285c298챘혻짱챘혻쩌챘혻짱챘혻째챘혻짱챘혻쩍챙혛짤챙혚혱