同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b14d | 렯렻렯렱렯렻렯렱M |
SJIS-WIN | c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b14d | テォツ?ツッテォツ?ツサテォツ?ツッテォツ?ツアテォツ?ツッテォツ?ツサテォツ?ツッテォツ?ツアM |
EUC-JP | c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b14d | 谷?俗谷?損谷?俗谷?賊谷?俗谷?損谷?俗谷?賊M |
UTF-8 | c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b14d | ë ¯ë »ë ¯ë ±ë ¯ë »ë ¯ë ±M |
UHC | c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2b14d | 챘혻짱챘혻쨩챘혻짱챘혻짹챘혻짱챘혻쨩챘혻짱챘혻짹M |