同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bec3acc284c2bcc3acc285c2a4c3acc284c2bcc3acc285c295렯렱렯렾센셤센셕
SJIS-WINc3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bec3acc284c2bcc3acc285c2a4c3acc284c2bcc3acc285c295テォツ?ツッテォツ?ツアテォツ?ツッテォツ?ツセテャツ?シテャツ?、テャツ?シテャツ?
EUC-JPc3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bec3acc284c2bcc3acc285c2a4c3acc284c2bcc3acc285c295谷?俗谷?賊谷?俗谷?他狸?村狸?造狸?村狸??
UTF-8c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bec3acc284c2bcc3acc285c2a4c3acc284c2bcc3acc285c295렯렱렯렾센셤센셕
UHCc3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2bec3acc284c2bcc3acc285c2a4c3acc284c2bcc3acc285c295챘혻짱챘혻짹챘혻짱챘혻쩐챙혙쩌챙혚짚챙혙쩌챙혚혮