同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b3c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2a14d | 렯렱렯렳렯렱렯렡M |
SJIS-WIN | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b3c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2a14d | テォツ?ツッテォツ?ツアテォツ?ツッテォツ?ツウテォツ?ツッテォツ?ツアテォツ?ツッテォツ?ツ。M |
EUC-JP | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b3c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2a14d | 谷?俗谷?賊谷?俗谷?続谷?俗谷?賊谷?俗谷?臓M |
UTF-8 | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b3c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2a14d | ë ¯ë ±ë ¯ë ³ë ¯ë ±ë ¯ë ¡M |
UHC | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b3c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2a14d | 챘혻짱챘혻짹챘혻짱챘혻쨀챘혻짱챘혻짹챘혻짱챘혻징M |