同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2864d | 렯렱렯렰렯렱렯ë¡ÂM |
SJIS-WIN | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2864d | テォツ?ツッテォツ?ツアテォツ?ツッテォツ?ツーテォツ?ツッテォツ?ツアテォツ?ツッテォツ。ツ? |
EUC-JP | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2864d | 谷?俗谷?賊谷?俗谷?属谷?俗谷?賊谷?俗谷臓?M |
UTF-8 | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2864d | ë ¯ë ±ë ¯ë °ë ¯ë ±ë ¯ë¡M |
UHC | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2b0c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2864d | 챘혻짱챘혻짹챘혻짱챘혻째챘혻짱챘혻짹챘혻짱챘징혛M |