同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2aec3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2954d | 렯렱렯렮렯렱렯ë¡ÂM |
SJIS-WIN | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2aec3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2954d | テォツ?ツッテォツ?ツアテォツ?ツッテォツ?ツョテォツ?ツッテォツ?ツアテォツ?ツッテォツ。ツ筆 |
EUC-JP | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2aec3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2954d | 谷?俗谷?賊谷?俗谷?速谷?俗谷?賊谷?俗谷臓?M |
UTF-8 | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2aec3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2954d | ë ¯ë ±ë ¯ë ®ë ¯ë ±ë ¯ë¡M |
UHC | c3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a0c2aec3abc2a0c2afc3abc2a0c2b1c3abc2a0c2afc3abc2a1c2954d | 챘혻짱챘혻짹챘혻짱챘혻짰챘혻짱챘혻짹챘혻짱챘징혮M |