同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c2b8c296c3a8c2b4c296c3a9c2aac2b0c3a8c2aec28ec3a5c2bcc28fc3a9c28cc29dc3afc2bec283c3afc2bdc2ae鸖贖骰讎式錝テョ
SJIS-WINc3a9c2b8c296c3a8c2b4c296c3a9c2aac2b0c3a8c2aec28ec3a5c2bcc28fc3a9c28cc29dc3afc2bec283c3afc2bdc2aeテゥツクツ姪ィツエツ姪ゥツェツーティツョツ偲・ツシツ湘ゥツ個敕ッツセツεッツスツョ
EUC-JPc3a9c2b8c296c3a8c2b4c296c3a9c2aac2b0c3a8c2aec28ec3a5c2bcc28fc3a9c28cc29dc3afc2bec283c3afc2bdc2ae辿存?竪卒?辿捉属竪速?奪村?辿??誰他?誰遜速
UTF-8c3a9c2b8c296c3a8c2b4c296c3a9c2aac2b0c3a8c2aec28ec3a5c2bcc28fc3a9c28cc29dc3afc2bec283c3afc2bdc2ae鸖贖骰讎式錝テョ
UHCc3a9c2b8c296c3a8c2b4c296c3a9c2aac2b0c3a8c2aec28ec3a5c2bcc28fc3a9c28cc29dc3afc2bec283c3afc2bdc2ae챕쨍혯챔쨈혯챕짧째챔짰혦책쩌혧챕혣혶챦쩐혘챦쩍짰