同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a9c2a9c2a2c3afc2bdc2a4c3a9c2adc298c3a8c28cc2a8c3afc2bdc2bec3a8c285c2abc3a4c2bec2a0 | 驢、éÂÂè¨セ蠫侠|
SJIS-WIN | c3a9c2a9c2a2c3afc2bdc2a4c3a9c2adc298c3a8c28cc2a8c3afc2bdc2bec3a8c285c2abc3a4c2bec2a0 | テゥツゥツ「テッツスツ、テゥツュツ佚ィツ個ィテッツスツセティツ?ォテ、ツセツ? |
EUC-JP | c3a9c2a9c2a2c3afc2bdc2a4c3a9c2adc298c3a8c28cc2a8c3afc2bdc2bec3a8c285c2abc3a4c2bec2a0 | 辿息蔵誰遜造辿足?竪?即誰遜他竪?束辰他? |
UTF-8 | c3a9c2a9c2a2c3afc2bdc2a4c3a9c2adc298c3a8c28cc2a8c3afc2bdc2bec3a8c285c2abc3a4c2bec2a0 | 驢、éè¨ï½¾è «ä¾ |
UHC | c3a9c2a9c2a2c3afc2bdc2a4c3a9c2adc298c3a8c28cc2a8c3afc2bdc2bec3a8c285c2abc3a4c2bec2a0 | 챕짤짖챦쩍짚챕짯혱챔혣짢챦쩍쩐챔혚짬채쩐혻 |