同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c29cc28ec3afc2bdc2bfc3a8c28fc2abc3a7c2a4c2bcc3a8c29cc2a9c3a9c29ac2b1c3afc2bdc2b0c3a8c28ec2霎ソ菫礼蜩隱ーèŽÂ
SJIS-WINc3a9c29cc28ec3afc2bdc2bfc3a8c28fc2abc3a7c2a4c2bcc3a8c29cc2a9c3a9c29ac2b1c3afc2bdc2b0c3a8c28ec2テゥツ慊偲ッツスツソティツ渉ォテァツ、ツシティツ慊ゥテゥツ堋アテッツスツーティツ篠
EUC-JPc3a9c29cc28ec3afc2bdc2bfc3a8c28fc2abc3a7c2a4c2bcc3a8c29cc2a9c3a9c29ac2b1c3afc2bdc2b0c3a8c28ec2辿??誰遜多竪?束巽造村竪?息辿?賊誰遜属竪?
UTF-8c3a9c29cc28ec3afc2bdc2bfc3a8c28fc2abc3a7c2a4c2bcc3a8c29cc2a9c3a9c29ac2b1c3afc2bdc2b0c3a8c28ec2霎ソ菫礼蜩隱ーèŽ?
UHCc3a9c29cc28ec3afc2bdc2bfc3a8c28fc2abc3a7c2a4c2bcc3a8c29cc2a9c3a9c29ac2b1c3afc2bdc2b0c3a8c28ec2챕혵혦챦쩍쩔챔혧짬챌짚쩌챔혵짤챕혳짹챦쩍째챔혦