同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c29cc28ec3afc2bdc2b0c3a8c29cc28ac3a5c280c2a9c3afc2bdc2b6c3afc2bdc2b352c3a8c29fc2bec3afc2bdc2bd霎ー蜊倩カウR蟾ス
SJIS-WINc3a9c29cc28ec3afc2bdc2b0c3a8c29cc28ac3a5c280c2a9c3afc2bdc2b6c3afc2bdc2b352c3a8c29fc2bec3afc2bdc2bdテゥツ慊偲ッツスツーティツ慊甘・ツ?ツゥテッツスツカテッツスツウRティツ淞セテッツスツス
EUC-JPc3a9c29cc28ec3afc2bdc2b0c3a8c29cc28ac3a5c280c2a9c3afc2bdc2b6c3afc2bdc2b352c3a8c29fc2bec3afc2bdc2bd辿??誰遜属竪??奪?息誰遜其誰遜続R竪?他誰遜遜
UTF-8c3a9c29cc28ec3afc2bdc2b0c3a8c29cc28ac3a5c280c2a9c3afc2bdc2b6c3afc2bdc2b352c3a8c29fc2bec3afc2bdc2bd霎ー蜊倩カウR蟾ス
UHCc3a9c29cc28ec3afc2bdc2b0c3a8c29cc28ac3a5c280c2a9c3afc2bdc2b6c3afc2bdc2b352c3a8c29fc2bec3afc2bdc2bd챕혵혦챦쩍째챔혵혡책?짤챦쩍쨋챦쩍쨀R챔혺쩐챦쩍쩍