同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c29bc295c3afc2bdc2b5c3a8c2aec292c3afc2bdc2abc3a8c28dc280c3afc2bdc2b3c3a9c29bc295c3afc2bdc2b5雕オ讒ォ荀ウ雕オ
SJIS-WINc3a9c29bc295c3afc2bdc2b5c3a8c2aec292c3afc2bdc2abc3a8c28dc280c3afc2bdc2b3c3a9c29bc295c3afc2bdc2b5テゥツ崢陛ッツスツオティツョツ津ッツスツォティツ債?テッツスツウテゥツ崢陛ッツスツオ
EUC-JPc3a9c29bc295c3afc2bdc2b5c3a8c2aec292c3afc2bdc2abc3a8c28dc280c3afc2bdc2b3c3a9c29bc295c3afc2bdc2b5辿??誰遜袖竪速?誰遜束竪??誰遜続辿??誰遜袖
UTF-8c3a9c29bc295c3afc2bdc2b5c3a8c2aec292c3afc2bdc2abc3a8c28dc280c3afc2bdc2b3c3a9c29bc295c3afc2bdc2b5雕オ讒ォ荀ウ雕オ
UHCc3a9c29bc295c3afc2bdc2b5c3a8c2aec292c3afc2bdc2abc3a8c28dc280c3afc2bdc2b3c3a9c29bc295c3afc2bdc2b5챕혴혮챦쩍쨉챔짰혪챦쩍짬챔혥?챦쩍쨀챕혴혮챦쩍쨉