同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c29ac28dc3afc2bdc2bbc3a8c2adc28cc3a5c289c2b0c3afc2bec29fc3a7c2a2c291c3afc2bdc2bec3afc2bdc2b07e隍サ譌剰゚碑セー~
SJIS-WINc3a9c29ac28dc3afc2bdc2bbc3a8c2adc28cc3a5c289c2b0c3afc2bec29fc3a7c2a2c291c3afc2bdc2bec3afc2bdc2b07eテゥツ堋催ッツスツサティツュツ古・ツ可ーテッツセツ淌ァツ「ツ妥ッツスツセテッツスツー~
EUC-JPc3a9c29ac28dc3afc2bdc2bbc3a8c2adc28cc3a5c289c2b0c3afc2bec29fc3a7c2a2c291c3afc2bdc2bec3afc2bdc2b07e辿??誰遜損竪足?奪?属誰他?巽蔵?誰遜他誰遜属~
UTF-8c3a9c29ac28dc3afc2bdc2bbc3a8c2adc28cc3a5c289c2b0c3afc2bec29fc3a7c2a2c291c3afc2bdc2bec3afc2bdc2b07e隍サ譌剰゚碑セー~
UHCc3a9c29ac28dc3afc2bdc2bbc3a8c2adc28cc3a5c289c2b0c3afc2bec29fc3a7c2a2c291c3afc2bdc2bec3afc2bdc2b07e챕혳혥챦쩍쨩챔짯혣책혟째챦쩐혺챌짖혩챦쩍쩐챦쩍째~