同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2aec3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c28e4c | é¤쿰렰렮第ì¹렰ë ÂL |
SJIS-WIN | c3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2aec3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c28e4c | テゥツ卍、テャツソツーテォツ?ツーテォツ?ツョテァツャツャテャツ鳴ケテォツ?ツーテォツ?ツ鮫 |
EUC-JP | c3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2aec3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c28e4c | 辿?造狸多属谷?属谷?速巽測測狸?孫谷?属谷??L |
UTF-8 | c3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2aec3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c28e4c | é¤ì¿°ë °ë ®ç¬¬ì¹ë °ë L |
UHC | c3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2aec3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c28e4c | 챕혲짚챙쩔째챘혻째챘혻짰챌짭짭챙혯쨔챘혻째챘혻혦L |