同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c297c296c3afc2bdc2b4c3a8c29cc2bbc3afc2bdc2b7c3a8c2bdc2a2c3afc2bdc2a6c3a9c281c28fc3afc2bdc2bc闖エ蜻キ轢ヲ遏シ
SJIS-WINc3a9c297c296c3afc2bdc2b4c3a8c29cc2bbc3afc2bdc2b7c3a8c2bdc2a2c3afc2bdc2a6c3a9c281c28fc3afc2bdc2bcテゥツ猟姪ッツスツエティツ慊サテッツスツキティツスツ「テッツスツヲテゥツ?湘ッツスツシ
EUC-JPc3a9c297c296c3afc2bdc2b4c3a8c29cc2bbc3afc2bdc2b7c3a8c2bdc2a2c3afc2bdc2a6c3a9c281c28fc3afc2bdc2bc辿??誰遜卒竪?損誰遜揃竪遜蔵誰遜側辿??誰遜村
UTF-8c3a9c297c296c3afc2bdc2b4c3a8c29cc2bbc3afc2bdc2b7c3a8c2bdc2a2c3afc2bdc2a6c3a9c281c28fc3afc2bdc2bc闖エ蜻キ轢ヲ遏シ
UHCc3a9c297c296c3afc2bdc2b4c3a8c29cc2bbc3afc2bdc2b7c3a8c2bdc2a2c3afc2bdc2a6c3a9c281c28fc3afc2bdc2bc챕혰혯챦쩍쨈챔혵쨩챦쩍쨌챔쩍짖챦쩍짝챕혖혧챦쩍쩌