同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a9c297c295c3a8c29dc289c3afc2bdc2bbc3afc2bdc2b6c3a8c2b1c2a2c3afc2bdc2b2c3a9c2aac2b0 | éÂÂèÂÂサカ豢イ骰 |
SJIS-WIN | c3a9c297c295c3a8c29dc289c3afc2bdc2bbc3afc2bdc2b6c3a8c2b1c2a2c3afc2bdc2b2c3a9c2aac2b0 | テゥツ猟陛ィツ敖嘉ッツスツサテッツスツカティツアツ「テッツスツイテゥツェツー |
EUC-JP | c3a9c297c295c3a8c29dc289c3afc2bdc2bbc3afc2bdc2b6c3a8c2b1c2a2c3afc2bdc2b2c3a9c2aac2b0 | 辿??竪??誰遜損誰遜其竪賊蔵誰遜族辿捉属 |
UTF-8 | c3a9c297c295c3a8c29dc289c3afc2bdc2bbc3afc2bdc2b6c3a8c2b1c2a2c3afc2bdc2b2c3a9c2aac2b0 | éèサカ豢イ骰 |
UHC | c3a9c297c295c3a8c29dc289c3afc2bdc2bbc3afc2bdc2b6c3a8c2b1c2a2c3afc2bdc2b2c3a9c2aac2b0 | 챕혰혮챔혶혟챦쩍쨩챦쩍쨋챔짹짖챦쩍짼챕짧째 |