同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c296c2bec3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c28dc3afc2bdc2be46閾ェ豐サ豐サ逍セF
SJIS-WINc3a9c296c2bec3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c28dc3afc2bdc2be46テゥツ鳴セテッツスツェティツアツ静ッツスツサティツアツ静ッツスツサテゥツ?ツ催ッツスツセF
EUC-JPc3a9c296c2bec3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c28dc3afc2bdc2be46辿?他誰遜捉竪賊?誰遜損竪賊?誰遜損辿??誰遜他F
UTF-8c3a9c296c2bec3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c28dc3afc2bdc2be46閾ェ豐サ豐サ逍セF
UHCc3a9c296c2bec3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c28dc3afc2bdc2be46챕혯쩐챦쩍짧챔짹혨챦쩍쨩챔짹혨챦쩍쨩챕?혥챦쩍쩐F