同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c296c2a0c3afc2bdc2b3c3a9c2aec296c3afc2bdc2bfc3a8c2b1c290c3afc2bdc2bbc3a8c29ec2b3c3a7c29bc29c閠ウ鮖ソ豐サ螳盜
SJIS-WINc3a9c296c2a0c3afc2bdc2b3c3a9c2aec296c3afc2bdc2bfc3a8c2b1c290c3afc2bdc2bbc3a8c29ec2b3c3a7c29bc29cテゥツ鳴?テッツスツウテゥツョツ姪ッツスツソティツアツ静ッツスツサティツ楪ウテァツ崢
EUC-JPc3a9c296c2a0c3afc2bdc2b3c3a9c2aec296c3afc2bdc2bfc3a8c2b1c290c3afc2bdc2bbc3a8c29ec2b3c3a7c29bc29c辿??誰遜続辿速?誰遜多竪賊?誰遜損竪?続巽??
UTF-8c3a9c296c2a0c3afc2bdc2b3c3a9c2aec296c3afc2bdc2bfc3a8c2b1c290c3afc2bdc2bbc3a8c29ec2b3c3a7c29bc29c閠ウ鮖ソ豐サ螳盜
UHCc3a9c296c2a0c3afc2bdc2b3c3a9c2aec296c3afc2bdc2bfc3a8c2b1c290c3afc2bdc2bbc3a8c29ec2b3c3a7c29bc29c챕혯혻챦쩍쨀챕짰혯챦쩍쩔챔짹혨챦쩍쨩챔혷쨀챌혴혵