同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c28bc290c3afc2bdc2b4c3a9c297c295c3a8c2adc29fc3afc2bdc2a2c3a8c28ac2bbc3a8c2b4c296c3a8c2b3c281鋐エ闕譟「芻贖賁
SJIS-WINc3a9c28bc290c3afc2bdc2b4c3a9c297c295c3a8c2adc29fc3afc2bdc2a2c3a8c28ac2bbc3a8c2b4c296c3a8c2b3c281テゥツ仰静ッツスツエテゥツ猟陛ィツュツ淌ッツスツ「ティツ環サティツエツ姪ィツウツ
EUC-JPc3a9c28bc290c3afc2bdc2b4c3a9c297c295c3a8c2adc29fc3afc2bdc2a2c3a8c28ac2bbc3a8c2b4c296c3a8c2b3c281辿??誰遜卒辿??竪足?誰遜蔵竪?損竪卒?竪続?
UTF-8c3a9c28bc290c3afc2bdc2b4c3a9c297c295c3a8c2adc29fc3afc2bdc2a2c3a8c28ac2bbc3a8c2b4c296c3a8c2b3c281鋐エ闕譟「芻贖賁
UHCc3a9c28bc290c3afc2bdc2b4c3a9c297c295c3a8c2adc29fc3afc2bdc2a2c3a8c28ac2bbc3a8c2b4c296c3a8c2b3c281챕혢혨챦쩍쨈챕혰혮챔짯혺챦쩍짖챔혡쨩챔쨈혯챔쨀혖