同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c28ac29bc3a4c2bcc29ac3afc2bdc2bec3a5c2aec29ac3afc2bdc2b5c3afc2bdc2b6c3a8c2a8c2b7c3a3c282c2銛会セ定オカ訷ã‚Â
SJIS-WINc3a9c28ac29bc3a4c2bcc29ac3afc2bdc2bec3a5c2aec29ac3afc2bdc2b5c3afc2bdc2b6c3a8c2a8c2b7c3a3c282c2テゥツ環崚、ツシツ堙ッツスツセテ・ツョツ堙ッツスツオテッツスツカティツィツキテ」ツつ
EUC-JPc3a9c28ac29bc3a4c2bcc29ac3afc2bdc2bec3a5c2aec29ac3afc2bdc2b5c3afc2bdc2b6c3a8c2a8c2b7c3a3c282c2辿??辰村?誰遜他奪速?誰遜袖誰遜其竪即揃達?
UTF-8c3a9c28ac29bc3a4c2bcc29ac3afc2bdc2bec3a5c2aec29ac3afc2bdc2b5c3afc2bdc2b6c3a8c2a8c2b7c3a3c282c2銛会セ定オカ訷ã‚?
UHCc3a9c28ac29bc3a4c2bcc29ac3afc2bdc2bec3a5c2aec29ac3afc2bdc2b5c3afc2bdc2b6c3a8c2a8c2b7c3a3c282c2챕혡혴채쩌혳챦쩍쩐책짰혳챦쩍쨉챦쩍쨋챔짢쨌찾혗