同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a9c288c291c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c29ec3a8c28ac2ad4d鈑ェ豐サ豐サ逞芭M
SJIS-WINc3a9c288c291c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c29ec3a8c28ac2ad4dテゥツ按妥ッツスツェティツアツ静ッツスツサティツアツ静ッツスツサテゥツ?ツ榲ィツ環ュM
EUC-JPc3a9c288c291c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c29ec3a8c28ac2ad4d辿??誰遜捉竪賊?誰遜損竪賊?誰遜損辿??竪?足M
UTF-8c3a9c288c291c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c29ec3a8c28ac2ad4d鈑ェ豐サ豐サ逞芭M
UHCc3a9c288c291c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a8c2b1c290c3afc2bdc2bbc3a9c280c29ec3a8c28ac2ad4d챕혞혩챦쩍짧챔짹혨챦쩍쨩챔짹혨챦쩍쨩챕?혷챔혡짯M