同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a9c283c2a4c3a7c2a8c2aec3a8c2b9c2b4c3a9c283c2a4c3a7c2a8c2aec3a8c287c2ad504d | é¤種蹴é¤種èÂÂPM |
SJIS-WIN | c3a9c283c2a4c3a7c2a8c2aec3a8c2b9c2b4c3a9c283c2a4c3a7c2a8c2aec3a8c287c2ad504d | テゥツδ、テァツィツョティツケツエテゥツδ、テァツィツョティツ?ュPM |
EUC-JP | c3a9c283c2a4c3a7c2a8c2aec3a8c2b9c2b4c3a9c283c2a4c3a7c2a8c2aec3a8c287c2ad504d | 辿?造巽即速竪孫卒辿?造巽即速竪?足PM |
UTF-8 | c3a9c283c2a4c3a7c2a8c2aec3a8c2b9c2b4c3a9c283c2a4c3a7c2a8c2aec3a8c287c2ad504d | é¤ç¨®è¹´é¤ç¨®èPM |
UHC | c3a9c283c2a4c3a7c2a8c2aec3a8c2b9c2b4c3a9c283c2a4c3a7c2a8c2aec3a8c287c2ad504d | 챕혘짚챌짢짰챔쨔쨈챕혘짚챌짢짰챔혝짯PM |