同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a9c2bcc2bbc3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a7c299c2be4d | èù¹ãÂÂア鼻èù¹ãÂÂï½±ç¾M |
SJIS-WIN | c3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a9c2bcc2bbc3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a7c299c2be4d | ティテケツケテ」ツつ?ッツスツアテゥツシツサティテケツケテ」ツつ?ッツスツアテァツ卍セM |
EUC-JP | c3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a9c2bcc2bbc3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a7c299c2be4d | 竪湛孫達??誰遜賊辿村損竪湛孫達??誰遜賊巽?他M |
UTF-8 | c3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a9c2bcc2bbc3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a7c299c2be4d | èù¹ãア鼻èù¹ãï½±ç¾M |
UHC | c3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a9c2bcc2bbc3a8c3b9c2b9c3a3c282c287c3afc2bdc2b1c3a7c299c2be4d | 챔첫쨔찾혗혝챦쩍짹챕쩌쨩챔첫쨔찾혗혝챦쩍짹챌혲쩐M |