同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c3b9c296c3a7c294c2bbc3afc2bdc2b1c3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1èù–画ア先イサçü»ï½¡
SJIS-WINc3a8c3b9c296c3a7c294c2bbc3afc2bdc2b1c3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1ティテケツ姪ァツ板サテッツスツアテ・ツ?暗ッツスツイテッツスツサテァテシツサテッツスツ。
EUC-JPc3a8c3b9c296c3a7c294c2bbc3afc2bdc2b1c3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1竪湛?巽?損誰遜賊奪??誰遜族誰遜損巽端損誰遜臓
UTF-8c3a8c3b9c296c3a7c294c2bbc3afc2bdc2b1c3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1èù–画ア先イサçü»ï½¡
UHCc3a8c3b9c296c3a7c294c2bbc3afc2bdc2b1c3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1챔첫혯챌혬쨩챦쩍짹책혚혞챦쩍짼챦쩍쨩챌체쨩챦쩍징