同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c2bac3afc2bdc2a1c3a8c29fc284c3afc2bdc2abc3a9c2a8c2be | 迢ク豺。èÂÂォ騾 |
SJIS-WIN | c3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c2bac3afc2bdc2a1c3a8c29fc284c3afc2bdc2abc3a9c2a8c2be | ティツソツ「テッツスツクティツアツコテッツスツ。ティツ淞?ッツスツォテゥツィツセ |
EUC-JP | c3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c2bac3afc2bdc2a1c3a8c29fc284c3afc2bdc2abc3a9c2a8c2be | 竪多蔵誰遜存竪賊尊誰遜臓竪??誰遜束辿即他 |
UTF-8 | c3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c2bac3afc2bdc2a1c3a8c29fc284c3afc2bdc2abc3a9c2a8c2be | 迢ク豺。èォ騾 |
UHC | c3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c2bac3afc2bdc2a1c3a8c29fc284c3afc2bdc2abc3a9c2a8c2be | 챔쩔짖챦쩍쨍챔짹쨘챦쩍징챔혺혙챦쩍짬챕짢쩐 |