同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2bec2b1c3abc290c2b0c3acc294c2aec3afc2a7c2b2c3abc28bc2bbc3adc281c2bac3a6c2b4c2a7c3acc29ac2a9辱됰씮鱗닻큺洧용
SJIS-WINc3a8c2bec2b1c3abc290c2b0c3acc294c2aec3afc2a7c2b2c3abc28bc2bbc3adc281c2bac3a6c2b4c2a7c3acc29ac2a9ティツセツアテォツ青ーテャツ板ョテッツァツイテォツ仰サテュツ?コテヲツエツァテャツ堋ゥ
EUC-JPc3a8c2bec2b1c3abc290c2b0c3acc294c2aec3afc2a7c2b2c3abc28bc2bbc3adc281c2bac3a6c2b4c2a7c3acc29ac2a9竪他賊谷?属狸?速誰則族谷?損鱈?尊脱卒則狸?息
UTF-8c3a8c2bec2b1c3abc290c2b0c3acc294c2aec3afc2a7c2b2c3abc28bc2bbc3adc281c2bac3a6c2b4c2a7c3acc29ac2a9辱됰씮鱗닻큺洧용
UHCc3a8c2bec2b1c3abc290c2b0c3acc294c2aec3afc2a7c2b2c3abc28bc2bbc3adc281c2bac3a6c2b4c2a7c3acc29ac2a9챔쩐짹챘혨째챙혬짰챦짠짼챘혢쨩챠혖쨘챈쨈짠챙혳짤