同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2bec2b0c3acc284c2a6c3abc2a4c29ac3a8c2bfc2a6c3acc29bc280c3a5c2b8c282c3abc287c29cc3acc285c2894c辰섦뤚迦움市뇜셉L
SJIS-WINc3a8c2bec2b0c3acc284c2a6c3abc2a4c29ac3a8c2bfc2a6c3acc29bc280c3a5c2b8c282c3abc287c29cc3acc285c2894cティツセツーテャツ?ヲテォツ、ツ堙ィツソツヲテャツ崢?テ・ツクツづォツ?愿ャツ?鵜
EUC-JPc3a8c2bec2b0c3acc284c2a6c3abc2a4c29ac3a8c2bfc2a6c3acc29bc280c3a5c2b8c282c3abc287c29cc3acc285c2894c竪他属狸?側谷造?竪多側狸??奪存?谷??狸??L
UTF-8c3a8c2bec2b0c3acc284c2a6c3abc2a4c29ac3a8c2bfc2a6c3acc29bc280c3a5c2b8c282c3abc287c29cc3acc285c2894c辰섦뤚迦움市뇜셉L
UHCc3a8c2bec2b0c3acc284c2a6c3abc2a4c29ac3a8c2bfc2a6c3acc29bc280c3a5c2b8c282c3abc287c29cc3acc285c2894c챔쩐째챙혙짝챘짚혳챔쩔짝챙혴?책쨍혗챘혝혵챙혚혟L