同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a8c2bdc2a4c3afc2bdc2adc3a8c2adc29ac3a6c2bac2b7c3a7c2a9c280c3a9c296c2bcc3afc2bdc2b1 | 轤ï½ÂèÂÂ溷ç©Âé¼ア |
SJIS-WIN | c3a8c2bdc2a4c3afc2bdc2adc3a8c2adc29ac3a6c2bac2b7c3a7c2a9c280c3a9c296c2bcc3afc2bdc2b1 | ティツスツ、テッツスツュティツュツ堙ヲツコツキテァツゥツ?テゥツ鳴シテッツスツア |
EUC-JP | c3a8c2bdc2a4c3afc2bdc2adc3a8c2adc29ac3a6c2bac2b7c3a7c2a9c280c3a9c296c2bcc3afc2bdc2b1 | 竪遜造誰遜足竪足?脱尊揃巽息?辿?村誰遜賊 |
UTF-8 | c3a8c2bdc2a4c3afc2bdc2adc3a8c2adc29ac3a6c2bac2b7c3a7c2a9c280c3a9c296c2bcc3afc2bdc2b1 | 轤ï½è溷ç©é¼ï½± |
UHC | c3a8c2bdc2a4c3afc2bdc2adc3a8c2adc29ac3a6c2bac2b7c3a7c2a9c280c3a9c296c2bcc3afc2bdc2b1 | 챔쩍짚챦쩍짯챔짯혳챈쨘쨌챌짤?챕혯쩌챦쩍짹 |