同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2bcc289c3acc296c2b9c3abc2a0c2b1c3a7c2a3c290c3abc2a0c2b1c3a9c2a9c280c3abc2a0c29fc3acc2a0c2b8載얹렱磐렱驀렟져
SJIS-WINc3a8c2bcc289c3acc296c2b9c3abc2a0c2b1c3a7c2a3c290c3abc2a0c2b1c3a9c2a9c280c3abc2a0c29fc3acc2a0c2b8ティツシツ嘉ャツ鳴ケテォツ?ツアテァツ」ツ静ォツ?ツアテゥツゥツ?テォツ?ツ淌ャツ?ツク
EUC-JPc3a8c2bcc289c3acc296c2b9c3abc2a0c2b1c3a7c2a3c290c3abc2a0c2b1c3a9c2a9c280c3abc2a0c29fc3acc2a0c2b8竪村?狸?孫谷?賊巽贈?谷?賊辿息?谷??狸?存
UTF-8c3a8c2bcc289c3acc296c2b9c3abc2a0c2b1c3a7c2a3c290c3abc2a0c2b1c3a9c2a9c280c3abc2a0c29fc3acc2a0c2b8載얹렱磐렱驀렟져
UHCc3a8c2bcc289c3acc296c2b9c3abc2a0c2b1c3a7c2a3c290c3abc2a0c2b1c3a9c2a9c280c3abc2a0c29fc3acc2a0c2b8챔쩌혟챙혯쨔챘혻짹챌짙혨챘혻짹챕짤?챘혻혺챙혻쨍