同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2bbc28fc3a4c2b9c29ec3a2c39fc290c3a8c2aac2a7c3afc2bdc2a8c3a8c2bbc28fc3a9c2afc289c3afc2bdc2be軏乞âߐ誧ィ軏鯉セ
SJIS-WINc3a8c2bbc28fc3a4c2b9c29ec3a2c39fc290c3a8c2aac2a7c3afc2bdc2a8c3a8c2bbc28fc3a9c2afc289c3afc2bdc2beティツサツ湘、ツケツ榲「テ淞静ィツェツァテッツスツィティツサツ湘ゥツッツ嘉ッツスツセ
EUC-JPc3a8c2bbc28fc3a4c2b9c29ec3a2c39fc290c3a8c2aac2a7c3afc2bdc2a8c3a8c2bbc28fc3a9c2afc289c3afc2bdc2be竪損?辰孫?但??竪捉則誰遜即竪損?辿俗?誰遜他
UTF-8c3a8c2bbc28fc3a4c2b9c29ec3a2c39fc290c3a8c2aac2a7c3afc2bdc2a8c3a8c2bbc28fc3a9c2afc289c3afc2bdc2be軏乞âߐ誧ィ軏鯉セ
UHCc3a8c2bbc28fc3a4c2b9c29ec3a2c39fc290c3a8c2aac2a7c3afc2bdc2a8c3a8c2bbc28fc3a9c2afc289c3afc2bdc2be챔쨩혧채쨔혷창횩혨챔짧짠챦쩍짢챔쨩혧챕짱혟챦쩍쩐