同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2b7c28fc3afc2bdc2bcc3a9c29bc289c3afc2bdc2bbc3a8c2b7c296c3a5c2a0c2a4c3a9c2aec28ec3a9c29bc289跏シ雉サ跖堤鮎雉
SJIS-WINc3a8c2b7c28fc3afc2bdc2bcc3a9c29bc289c3afc2bdc2bbc3a8c2b7c296c3a5c2a0c2a4c3a9c2aec28ec3a9c29bc289ティツキツ湘ッツスツシテゥツ崢嘉ッツスツサティツキツ姪・ツ?ツ、テゥツョツ偲ゥツ崢
EUC-JPc3a8c2b7c28fc3afc2bdc2bcc3a9c29bc289c3afc2bdc2bbc3a8c2b7c296c3a5c2a0c2a4c3a9c2aec28ec3a9c29bc289竪揃?誰遜村辿??誰遜損竪揃?奪?造辿速?辿??
UTF-8c3a8c2b7c28fc3afc2bdc2bcc3a9c29bc289c3afc2bdc2bbc3a8c2b7c296c3a5c2a0c2a4c3a9c2aec28ec3a9c29bc289跏シ雉サ跖堤鮎雉
UHCc3a8c2b7c28fc3afc2bdc2bcc3a9c29bc289c3afc2bdc2bbc3a8c2b7c296c3a5c2a0c2a4c3a9c2aec28ec3a9c29bc289챔쨌혧챦쩍쩌챕혴혟챦쩍쨩챔쨌혯책혻짚챕짰혦챕혴혟