同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a8c2b1c2b8c3a8c2bfc28ec3a8c29cc2a5c3afc2bdc2a472c3a8c29cc2a5c3afc2bdc2a4726d4d | 豸è¿Âè¥、rè¥、rmM |
SJIS-WIN | c3a8c2b1c2b8c3a8c2bfc28ec3a8c29cc2a5c3afc2bdc2a472c3a8c29cc2a5c3afc2bdc2a4726d4d | ティツアツクティツソツ偲ィツ慊・テッツスツ、rティツ慊・テッツスツ、rmM |
EUC-JP | c3a8c2b1c2b8c3a8c2bfc28ec3a8c29cc2a5c3afc2bdc2a472c3a8c29cc2a5c3afc2bdc2a4726d4d | 竪賊存竪多?竪?促誰遜造r竪?促誰遜造rmM |
UTF-8 | c3a8c2b1c2b8c3a8c2bfc28ec3a8c29cc2a5c3afc2bdc2a472c3a8c29cc2a5c3afc2bdc2a4726d4d | 豸è¿è¥ï½¤rè¥ï½¤rmM |
UHC | c3a8c2b1c2b8c3a8c2bfc28ec3a8c29cc2a5c3afc2bdc2a472c3a8c29cc2a5c3afc2bdc2a4726d4d | 챔짹쨍챔쩔혦챔혵짜챦쩍짚r챔혵짜챦쩍짚rmM |