同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2b1c290c3afc2bdc2bbc3a8c3b9c289c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1豐サèù‰ï½ªè±ï½»çü»ï½¡
SJIS-WINc3a8c2b1c290c3afc2bdc2bbc3a8c3b9c289c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1ティツアツ静ッツスツサティテケツ嘉ッツスツェティツアツ静ッツスツサテァテシツサテッツスツ。
EUC-JPc3a8c2b1c290c3afc2bdc2bbc3a8c3b9c289c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1竪賊?誰遜損竪湛?誰遜捉竪賊?誰遜損巽端損誰遜臓
UTF-8c3a8c2b1c290c3afc2bdc2bbc3a8c3b9c289c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1豐サèù‰ï½ªè±ï½»çü»ï½¡
UHCc3a8c2b1c290c3afc2bdc2bbc3a8c3b9c289c3afc2bdc2aac3a8c2b1c290c3afc2bdc2bbc3a7c3bcc2bbc3afc2bdc2a1챔짹혨챦쩍쨩챔첫혟챦쩍짧챔짹혨챦쩍쨩챌체쨩챦쩍징