同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1c3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1豐サ螻。豐サ螻。
SJIS-WINc3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1c3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1ティツアツ静ッツスツサティツ楪サテッツスツ。ティツアツ静ッツスツサティツ楪サテッツスツ。
EUC-JPc3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1c3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1竪賊?誰遜損竪?損誰遜臓竪賊?誰遜損竪?損誰遜臓
UTF-8c3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1c3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1豐サ螻。豐サ螻。
UHCc3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1c3a8c2b1c290c3afc2bdc2bbc3a8c29ec2bbc3afc2bdc2a1챔짹혨챦쩍쨩챔혷쨩챦쩍징챔짹혨챦쩍쨩챔혷쨩챦쩍징