同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a8c2b1c281c3a5c2aec288c3afc2bdc2b6c3afc2bdc2bbc3a8c2aec293c3afc2bdc2bdc3a8c2adc29a | è±Âå®Âカサè®Âï½½è |
SJIS-WIN | c3a8c2b1c281c3a5c2aec288c3afc2bdc2b6c3afc2bdc2bbc3a8c2aec293c3afc2bdc2bdc3a8c2adc29a | ティツアツ?・ツョツ暗ッツスツカテッツスツサティツョツ禿ッツスツスティツュツ |
EUC-JP | c3a8c2b1c281c3a5c2aec288c3afc2bdc2b6c3afc2bdc2bbc3a8c2aec293c3afc2bdc2bdc3a8c2adc29a | 竪賊?奪速?誰遜其誰遜損竪速?誰遜遜竪足? |
UTF-8 | c3a8c2b1c281c3a5c2aec288c3afc2bdc2b6c3afc2bdc2bbc3a8c2aec293c3afc2bdc2bdc3a8c2adc29a | è±å®ï½¶ï½»è®ï½½è |
UHC | c3a8c2b1c281c3a5c2aec288c3afc2bdc2b6c3afc2bdc2bbc3a8c2aec293c3afc2bdc2bdc3a8c2adc29a | 챔짹혖책짰혞챦쩍쨋챦쩍쨩챔짰혫챦쩍쩍챔짯혳 |