同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2aec293c3afc2bdc2bdc3a9c29cc28ec3afc2bdc2b0c3a8c2adc28cc3a5c289c2b0c3afc2bdc2b0c3afc2bdc2b7讓ス霎ー譌剰ーキ
SJIS-WINc3a8c2aec293c3afc2bdc2bdc3a9c29cc28ec3afc2bdc2b0c3a8c2adc28cc3a5c289c2b0c3afc2bdc2b0c3afc2bdc2b7ティツョツ禿ッツスツステゥツ慊偲ッツスツーティツュツ古・ツ可ーテッツスツーテッツスツキ
EUC-JPc3a8c2aec293c3afc2bdc2bdc3a9c29cc28ec3afc2bdc2b0c3a8c2adc28cc3a5c289c2b0c3afc2bdc2b0c3afc2bdc2b7竪速?誰遜遜辿??誰遜属竪足?奪?属誰遜属誰遜揃
UTF-8c3a8c2aec293c3afc2bdc2bdc3a9c29cc28ec3afc2bdc2b0c3a8c2adc28cc3a5c289c2b0c3afc2bdc2b0c3afc2bdc2b7讓ス霎ー譌剰ーキ
UHCc3a8c2aec293c3afc2bdc2bdc3a9c29cc28ec3afc2bdc2b0c3a8c2adc28cc3a5c289c2b0c3afc2bdc2b0c3afc2bdc2b7챔짰혫챦쩍쩍챕혵혦챦쩍째챔짯혣책혟째챦쩍째챦쩍쨌