同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2adc29ac3a7c2acc2acc3a9c285c2aac3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c281c3a5c28fc296c3a6c290c297譚第酪迢ク豁取搗
SJIS-WINc3a8c2adc29ac3a7c2acc2acc3a9c285c2aac3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c281c3a5c28fc296c3a6c290c297ティツュツ堙ァツャツャテゥツ?ェティツソツ「テッツスツクティツアツ?・ツ渉姪ヲツ青
EUC-JPc3a8c2adc29ac3a7c2acc2acc3a9c285c2aac3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c281c3a5c28fc296c3a6c290c297竪足?巽測測辿?捉竪多蔵誰遜存竪賊?奪??脱??
UTF-8c3a8c2adc29ac3a7c2acc2acc3a9c285c2aac3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c281c3a5c28fc296c3a6c290c297譚第酪迢ク豁取搗
UHCc3a8c2adc29ac3a7c2acc2acc3a9c285c2aac3a8c2bfc2a2c3afc2bdc2b8c3a8c2b1c281c3a5c28fc296c3a6c290c297챔짯혳챌짭짭챕혚짧챔쩔짖챦쩍쨍챔짹혖책혧혯챈혨혰