同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2adc29ac3a5c28fc2b0c3afc2bdc2bbc3a5c28cc281c3afc2bdc2a8c3afc2bdc2bdc3a8c29cc28ac3afc2bdc2b34d譚台サ匁ィス蜊ウM
SJIS-WINc3a8c2adc29ac3a5c28fc2b0c3afc2bdc2bbc3a5c28cc281c3afc2bdc2a8c3afc2bdc2bdc3a8c29cc28ac3afc2bdc2b34dティツュツ堙・ツ渉ーテッツスツサテ・ツ個?ッツスツィテッツスツスティツ慊甘ッツスツウM
EUC-JPc3a8c2adc29ac3a5c28fc2b0c3afc2bdc2bbc3a5c28cc281c3afc2bdc2a8c3afc2bdc2bdc3a8c29cc28ac3afc2bdc2b34d竪足?奪?属誰遜損奪??誰遜即誰遜遜竪??誰遜続M
UTF-8c3a8c2adc29ac3a5c28fc2b0c3afc2bdc2bbc3a5c28cc281c3afc2bdc2a8c3afc2bdc2bdc3a8c29cc28ac3afc2bdc2b34d譚台サ匁ィス蜊ウM
UHCc3a8c2adc29ac3a5c28fc2b0c3afc2bdc2bbc3a5c28cc281c3afc2bdc2a8c3afc2bdc2bdc3a8c29cc28ac3afc2bdc2b34d챔짯혳책혧째챦쩍쨩책혣혖챦쩍짢챦쩍쩍챔혵혡챦쩍쨀M