同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2abc2b8c3acc29fc289c3abc2a0c2b0c3abc2a0c2aec3a8c2adc289c3abc280c29cc3abc2a0c2b0c3abc2a0c295諸쟉렰렮證뀜렰렕
SJIS-WINc3a8c2abc2b8c3acc29fc289c3abc2a0c2b0c3abc2a0c2aec3a8c2adc289c3abc280c29cc3abc2a0c2b0c3abc2a0c295ティツォツクテャツ淞嘉ォツ?ツーテォツ?ツョティツュツ嘉ォツ?ツ愿ォツ?ツーテォツ?ツ
EUC-JPc3a8c2abc2b8c3acc29fc289c3abc2a0c2b0c3abc2a0c2aec3a8c2adc289c3abc280c29cc3abc2a0c2b0c3abc2a0c295竪束存狸??谷?属谷?速竪足?谷??谷?属谷??
UTF-8c3a8c2abc2b8c3acc29fc289c3abc2a0c2b0c3abc2a0c2aec3a8c2adc289c3abc280c29cc3abc2a0c2b0c3abc2a0c295諸쟉렰렮證뀜렰렕
UHCc3a8c2abc2b8c3acc29fc289c3abc2a0c2b0c3abc2a0c2aec3a8c2adc289c3abc280c29cc3abc2a0c2b0c3abc2a0c295챔짬쨍챙혺혟챘혻째챘혻짰챔짯혟챘?혵챘혻째챘혻혮